Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
100%
Fire
0%
Energy
110%
Ice
105%
Holy
110%
Death
90%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–869 | Target | 100% | 2s |
| Fire | 250–650 | Area (radius 4) · range 3 | 30% | 2s |
| Death Wave Sineater | 150–250 | Target | 20% | 0s |
| Fire | 250–650 | Target · range 3 | 15% | 2s |
| Death | 250–650 | Target · range 1 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +130–230 | — | 10% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–30 | 100% | Always |
|
|
1 | 13,5% | Uncommon |
|
|
1–3 | 10,8% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
Sounds
- Kah ... Thul... GROAR!
- Bahrrr... Bharush!