Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
60%
Earth
100%
Fire
0%
Energy
60%
Ice
60%
Holy
60%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Death
Paralysis
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 50 / atk 30 | Target | 100% | 2s |
| Nightstalker Paralyze | — | range 7 | 19% | 2s |
| Life drain | 360–470 | Target · range 1 | 12% | 2s |
| Paralyze | speed -600 | Target · range 6 · for 20s | 40% | 2s |
| Silencer Skill Reducer | — | range 4 | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +60–130 | — | 13% | 2s |
| Invisibility | — | — | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–110 | 100% | Always |
|
|
1 | 14,5% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 3,09% | Semi-rare |
|
|
1 | 2,55% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 0,96% | Rare |
|
|
1 | 0,39% | Rare |
|
|
1 | 0,36% | Rare |
|
|
1 | 0,36% | Rare |
|
|
1 | 0,36% | Rare |