Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
110%
Fire
105%
Energy
90%
Ice
85%
Holy
90%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–500 | Target | 100% | 2s |
| Energy | 320–560 | Area (radius 4) · Around itself | 20% | 2s |
| Ice | 340–580 | Target · range 7 | 30% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–3 | 65,8% | Common |
|
|
1 | 24,2% | Uncommon |
|
|
1–9 | 12,6% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 8,14% | Uncommon |
|
|
1 | 6,66% | Uncommon |
|
|
1 | 3,95% | Semi-rare |
|
|
1 | 3,45% | Semi-rare |
Sounds
- Chrrrk ...
- Krrrshhh!
- *crack*