Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
0%
Fire
70%
Energy
85%
Ice
85%
Holy
125%
Death
35%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–315 | Target | 100% | 2s |
| Silencer Skill Reducer | — | range 3 | 10% | 2s |
| Mana drain | 40–150 | Area (radius 4) | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +450 | for 5s | 15% | 2s |
| Healing | +220–425 | — | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
All over the Roshamuul surface and Nightmare Isles.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–18 | 100% | Always |
|
|
1 | 51% | Common |
|
|
1 | 25,2% | Common |
|
|
1–10 | 22,8% | Uncommon |
|
|
1 | 8,88% | Uncommon |
|
|
1 | 7,44% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 4,92% | Semi-rare |
|
|
1 | 4,68% | Semi-rare |
|
|
1 | 4,08% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 2,88% | Semi-rare |
Sounds
- Prrrroooaaaah!!! PRROAAAH!!
- PRRRROOOOOAAAAAHHHH!!!
- HUUUSSSSSSSSH!!
- Hussssssh!!