Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
105%
Fire
95%
Energy
90%
Ice
95%
Holy
0%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Holy
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–500 | Target | 100% | 2s |
| Physical | 400–800 | 5 sqm wave | 39% | 3s |
| Energy | 950–1.200 | Area (radius 4) · Around itself · range 4 | 28% | 2s |
Bestiary
Class
Construct
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Common |
|
|
1 | 93,3% | Common |
|
|
1–3 | 66,7% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1–3 | 33,3% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |