Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
0%
Fire
0%
Energy
70%
Ice
95%
Holy
100%
Death
70%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–798 | Target | 100% | 2s |
| Death | 200–300 | 5 sqm wave | 15% | 2s |
| Paralyze | speed -800 | 8 sqm wave · for 7,5s | 15% | 2s |
| Physical | 0–350 | Area (radius 4) | 20% | 2s |
| Shock Head Skill Reducer 1 | — | range 5 | 5% | 2s |
| Shock Head Skill Reducer 2 | — | — | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +250–350 | — | 15% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Sparsely in eastern Lower Roshamuu and southern Guzzlemaw Valley.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–800 | 100% | Always |
|
|
1–2 | 21,8% | Uncommon |
|
|
1–8 | 15% | Uncommon |
Sounds
- <brrzz>
- Thun... Thun... THUNDER!