Calmera Wiki
Shock Head
Magical

Shock Head

“A shock head”

Health 4.200
Experience 2.300
Speed 272
Armor 30
Defense 30

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 105%
Earth 0%
Fire 0%
Energy 70%
Ice 95%
Holy 100%
Death 70%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Earth Fire Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–798 Target 100% 2s
Death 200–300 5 sqm wave 15% 2s
Paralyze speed -800 8 sqm wave · for 7,5s 15% 2s
Physical 0–350 Area (radius 4) 20% 2s
Shock Head Skill Reducer 1 — range 5 5% 2s
Shock Head Skill Reducer 2 — — 5% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +250–350 — 15% 2s

Bestiary

Class Magical
Difficulty
Hard
Occurrence
Common
Charm points
50
Progress
  1. 1 1st unlock 100 kills
  2. 2 2nd unlock 1.000 kills
  3. 3 Complete 2.500 kills

Location

Sparsely in eastern Lower Roshamuu and southern Guzzlemaw Valley.

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–800 100% Always
Royal Helmet 1–2 21,8% Uncommon
Small Sapphire 1–8 15% Uncommon

Sounds

  • <brrzz>
  • Thun... Thun... THUNDER!