Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
60%
Fire
100%
Energy
100%
Ice
120%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 15 / atk 25 | Target | 100% | 2s |
| Physical | 35–160 | range 7 | 35% | 2s |
| Physical | 35–160 | Area (radius 3) · Around itself | 35% | 2s |
| Physical | 0–400 | 6 sqm wave | 35% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +400–500 | — | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Old Masonry, small dungeon under the Formorgar Mines.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–2 | 100% | Always |
|
|
1–150 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1–2 | 54% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 30% | Common |
|
|
1 | 20,4% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 8,4% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,9% | Semi-rare |
Sounds
- Tar Marra Zik Tazz!