Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
90%
Energy
100%
Ice
105%
Holy
90%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 50 / atk 50 | Target | 100% | 2s |
| Physical | 200–310 | Area (radius 3) · Around itself | 22% | 0,1s |
| Transformation | — | Area (radius 1) · for 2s | 1% | 1s |
| Life drain | 100–200 | Area (radius 3) · Around itself | 15% | 0,1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +120–310 | — | 7% | 2s |
| Haste | speed +520 | for 5s | 10% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Werebear | 1 | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–300 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 15% | Uncommon |
|
|
1 | 1,65% | Semi-rare |
|
|
1 | 1,65% | Semi-rare |
|
|
1 | 1,65% | Semi-rare |
|
|
1 | 0,45% | Rare |
|
|
1 | 0,45% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- The strength of bears will subdue the weak!
- It was a mistake to enter my cave!