Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
65%
Earth
45%
Fire
50%
Energy
70%
Ice
50%
Holy
75%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.000–2.000 | Target | 100% | 2s |
| Fire | 1.000–1.300 | Area (radius 8) · range 7 | 100% | 2s |
| Firefield | — | Area (radius 5) · range 7 | 10% | 2s |
| Physical | 300–950 | range 7 | 25% | 2s |
| Energy | 630–850 | 8 sqm wave | 10% | 2s |
| Mana drain | 150–950 | range 7 | 10% | 2s |
| Paralyze | speed -530 | range 7 · for 20s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.500–2.125 | — | 20% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Warlock | 2 | 10% | 2s |
| Green Djinn | 3 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–80 | 96% | Common |
|
|
1 | 25% | Uncommon |
|
|
1 | 16,8% | Uncommon |
|
|
1–4 | 16,5% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 9,57% | Uncommon |
|
|
1 | 9,12% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,26% | Uncommon |
|
|
1 | 6,72% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,9% | Rare |
Sounds
- VAI DROPAR NADA, KKKKK