Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
85%
Earth
80%
Fire
80%
Energy
90%
Ice
0%
Holy
100%
Death
95%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Ice
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 120 / atk 82 | Target | 100% | 2s |
| Death | 200–260 | Target · range 7 | 7% | 2s |
| Life drain | 200–285 | Area (radius 3) · Around itself | 11% | 2s |
| Seacrest Serpent Wave | 0–284 | — | 30% | 2s |
| Physical | 200–300 | 4 sqm wave | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +145–200 | — | 15% | 2s |
| Melee | — | Target | 10% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Hard
- Occurrence
- Rare
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 52,2% | Common |
|
|
1 | 39,1% | Common |
|
|
1 | 36,1% | Common |
|
|
1–2 | 31,1% | Common |
|
|
1 | 30,1% | Common |
|
|
1–17 | 21,1% | Uncommon |
|
|
1–2 | 21,1% | Uncommon |
|
|
1–3 | 15,1% | Uncommon |
|
|
1–2 | 11% | Uncommon |
|
|
1 | 11% | Uncommon |
|
|
1 | 10% | Uncommon |
|
|
1 | 9,03% | Uncommon |
|
|
1 | 8,04% | Uncommon |
|
|
1–3 | 7,02% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,01% | Semi-rare |
|
|
1 | 2,01% | Semi-rare |
|
|
1 | 2,01% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
Sounds
- LEAVE THESE GROUNDS...
- THE DARK TIDE WILL SWALLOW YOU...