Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
115%
Earth
100%
Fire
70%
Energy
105%
Ice
0%
Holy
100%
Death
90%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Ice
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–250 | Target | 100% | 2s |
| Earth | 60–300 | 7 sqm wave | 15% | 2s |
| Ice | 101–300 | 7 sqm wave | 15% | 2s |
| Sea Serpent Drown | — | range 5 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +70–273 | — | 30% | 2s |
| Haste | speed +400 | for 5s | 15% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Sea Serpent Area and Seacrest Grounds.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–236 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–3 | 75% | Common |
|
|
1 | 30,6% | Common |
|
|
1 | 21,5% | Uncommon |
|
|
1–3 | 16,8% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 11,6% | Uncommon |
|
|
1 | 8,7% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,79% | Semi-rare |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 2,64% | Semi-rare |
|
|
1 | 1,29% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 1,11% | Semi-rare |
|
|
1 | 0,27% | Rare |
Sounds
- CHHHRRRR
- HISSSS