Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–600 | Target | 100% | 2s |
| Sudden Death | 400–600 | Target | 16% | 2s |
| Holy | 450–640 | 7 sqm wave | 13% | 2s |
| Earth | 480–630 | Area (radius 5) · Around itself | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–14 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–2 | 88,8% | Common |
|
|
1–100 | 79,8% | Common |
|
|
1 | 72% | Common |
|
|
1–10 | 60,9% | Common |
|
|
1–2 | 55,5% | Common |
|
|
1–10 | 55,5% | Common |
|
|
1 | 49,8% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 27% | Common |
|
|
1 | 25,5% | Common |
|
|
1 | 22,2% | Uncommon |
|
|
1 | 21,8% | Uncommon |
|
|
1–4 | 18% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 11,1% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,54% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,24% | Rare |