Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
100%
Fire
30%
Energy
105%
Ice
100%
Holy
100%
Death
90%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 118 / atk 50 | Target | 100% | 2s |
| Rustheap Golem Electrify | — | range 7 | 11% | 2s |
| Frazzlemaw Paralyze | — | — | 10% | 2s |
| Rustheap Golem Wave | 100–210 | — | 9% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +428 | for 6s | 11% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Workshop Quarter, Glooth Factory, Underground Glooth Factory, Oramond Dungeon (depending on Magistrate votes), Jaccus Maxxens Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–290 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 44,9% | Common |
|
|
1–2 | 30,3% | Common |
|
|
1–2 | 21,5% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 12,7% | Uncommon |
|
|
1 | 10,7% | Uncommon |
|
|
1 | 8,79% | Uncommon |
|
|
1 | 5,85% | Uncommon |
|
|
1 | 5,85% | Uncommon |
|
|
1 | 4,89% | Semi-rare |
|
|
1 | 3,9% | Semi-rare |
|
|
1 | 0,99% | Rare |
|
|
1 | 0,99% | Rare |
|
|
1 | 0,99% | Rare |
Sounds
- *clatter*
- *krrk*
- *frzzp*