Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–40 | Target | 100% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Almost everywhere, like Ancient Temple, Vandura, Folda dungeon, Fibula Dungeon, caves connecting Edron and Cormaya, Venore Swamp Troll cave, Thais Troll cave, Ferngrims Gate, Dwarf Mines, Hellgate, below the graves in eastern Rookgaard, spider cave in western Rookgaard, cave northeast of Ab'Dendriel, Darashia Rotworm Caves, Liberty Bay, Fenrock, below Green Claw Swamp and some other places.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).