Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
80%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–370 | Target | 100% | 2s |
| Earth | 200–390 | Area (radius 4) · Around itself | 20% | 2s |
| Earth | 320–460 | Area (radius 4) | 15% | 2s |
| Physical | 200–340 | 3 sqm wave | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–200 | — | 10% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Haunted Cellar, Buried Cathedral.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–2 | 92,7% | Common |
|
|
1 | 49,5% | Common |
|
|
1 | 45,6% | Common |
|
|
1 | 44,2% | Common |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 5,85% | Uncommon |
|
|
1 | 5,67% | Uncommon |
|
|
1 | 3,99% | Semi-rare |
|
|
1 | 3,63% | Semi-rare |
|
|
1 | 3,51% | Semi-rare |
|
|
1 | 2,91% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
|
|
1 | 0,36% | Rare |