Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
110%
Energy
95%
Ice
100%
Holy
105%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–420 | Target | 40% | 2s |
| Physical | 315–420 | Target · range 1 | 60% | 2s |
| Explosionbomb | 320–411 | Target | 35% | 2s |
| Rhinderblastball | 320–337 | — | 15% | 2s |
| Earth | 240–400 | Target · range 6 | 35% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +300 | for 5s | 25% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 500 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1–2 | 26,4% | Common |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,1% | Uncommon |
|
|
1 | 18,3% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 3,9% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,23% | Semi-rare |
Sounds
- Harrumph!
- Destroy!
- Snort!