Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 900–1.600 | Target | 30% | 2s |
| Life drain | 800–1.200 | Area (radius 5) · Around itself · range 1 | 35% | 2s |
| Physical | 1.300–1.900 | Area (radius 3) · Around itself · range 1 | 30% | 2s |
| Transformation | — | Area (radius 8) · Around itself · for 5s | 5% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +480 | for 6s | 8% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Retro Giant Spider | 1 | 30% | 10s |
| Retro Giant Spider | 1 | 40% | 10s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–200 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1–6 | 9% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,09% | Very rare |
|
|
1 | 0,006% | Very rare |
|
|
1 | 0,006% | Very rare |
|
|
1 | 0,003% | Very rare |