Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
100%
Fire
0%
Energy
90%
Ice
85%
Holy
100%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Drunkenness | — | 4 sqm wave · for 5s | 10% | 2s |
| Paralyze | speed -700 | Area (radius 4) · for 15s | 15% | 2s |
| Physical | 0–110 | Area (radius 4) · Around itself | 15% | 2s |
| Physical | 0–200 | Area (radius 1) | 15% | 2s |
| Fire | 200–350 | Area (radius 1) | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
All over the surface of Upper Roshamuul and Nightmare Isles.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–9 | 100% | Always |
|
|
1 | 49,2% | Common |
|
|
1 | 45% | Common |
|
|
1–2 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 20,9% | Uncommon |
|
|
1 | 20,4% | Uncommon |
|
|
1 | 19,7% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 18,7% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 11,1% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 6,48% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 1,23% | Semi-rare |
Sounds
- Wait for us, little maggot...
- We will devour you...
- My little beetles, go forth, eat, feast!