Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
0%
Energy
125%
Ice
0%
Holy
100%
Death
100%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 40 / atk 55 | Target | 100% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 20% | 2s |
Bestiary
Class
Aquatic
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 100 kills
Location
Seacrest Grounds during a world change.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 43,5% | Common |
|
|
1 | 31,1% | Common |
|
|
1–3 | 11,9% | Uncommon |
|
|
1–3 | 10,6% | Uncommon |
|
|
1 | 9,87% | Uncommon |
|
|
1 | 6,18% | Uncommon |
|
|
1–5 | 5,67% | Uncommon |
|
|
1 | 4,98% | Semi-rare |
|
|
1 | 3,96% | Semi-rare |
|
|
1 | 2,46% | Semi-rare |
|
|
1 | 2,22% | Semi-rare |
|
|
1 | 1,74% | Semi-rare |