Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
112%
Earth
106%
Fire
115%
Energy
91%
Ice
80%
Holy
85%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–500 | Target | 80% | 2s |
| Physical | 300–380 | Area (radius 4) · Around itself | 20% | 2s |
| Physical | 350–450 | Target · range 4 | 25% | 3s |
| Physical | 150–250 | Target · range 4 | 20% | 2s |
| Skirmisher Wave | 220–300 | — | 15% | 3s |
Bestiary
Class
Human
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 11,2% | Uncommon |
|
|
1 | 9,81% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 3,54% | Semi-rare |
|
|
1 | 0,015% | Very rare |