Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 250–960 | Target | 100% | 2s |
| Fire | 950–1.350 | 8 sqm wave | 35% | 2s |
| Life drain | 750–1.300 | Area (radius 5) · Around itself | 25% | 2s |
| Fire | 900–1.475 | Area (radius 5) · Around itself | 22% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| 1st Mate Ratticus | 1 | 10% | 2,5s |
| Elite Pirat | 1 | 10% | 2,5s |
| Elite Pirat | 1 | 10% | 2,5s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–12 | 100% | Always |
|
|
1–70 | 100% | Always |
|
|
1–100 | 94,5% | Common |
|
|
1–20 | 51,6% | Common |
|
|
1–15 | 34,5% | Common |
|
|
1–15 | 34,5% | Common |
|
|
1–15 | 34,5% | Common |
|
|
1–15 | 34,5% | Common |
|
|
1–10 | 27% | Common |
|
|
1–10 | 27% | Common |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |