Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
50%
Fire
0%
Energy
80%
Ice
115%
Holy
0%
Death
60%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Holy
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 60 / atk 100 | Target | 100% | 2s |
| Fire | 65–605 | 7 sqm wave | 9% | 2s |
| Massive Fire Elemental Soulfire | — | — | 12% | 2s |
| Firefield | — | Area (radius 3) · range 7 | 11% | 2s |
| Firefield | — | Area (radius 3) · Around itself | 11% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Medium
- Occurrence
- Very rare
- Charm points
50
Progress
- 1 1st unlock 2 kills
- 2 2nd unlock 3 kills
- 3 Complete 5 kills
Location
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.