Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.400–2.300 | Target | 100% | 2s |
| Death | 500–900 | Area (radius 4) · Around itself | 20% | 2s |
| Death | 500–900 | Area (radius 4) · range 4 | 20% | 2s |
| Life drain | 1.000–1.200 | 10 sqm wave | 20% | 2s |
| Physical | 1.500–1.900 | 10 sqm wave | 20% | 2s |
| Paralyze | speed -600 | Area (radius 7) · Around itself · for 20s | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.000–2.000 | — | 2% | 10s |
| Haste | speed +600 | for 4s | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–200 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 33% | Common |
|
|
1–58 | 24% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1–5 | 9,3% | Uncommon |
|
|
1–5 | 9,3% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–8 | 9% | Uncommon |
|
|
1–9 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–8 | 9% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,3% | Rare |