Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
115%
Earth
90%
Fire
105%
Energy
60%
Ice
105%
Holy
80%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 350–700 | Target | 100% | 2s |
| Death | 960–1.600 | Target · range 7 | 15% | 2s |
| Holy | 960–1.600 | Target · range 7 | 15% | 2s |
| Life drain | 640–1.280 | Target · range 7 | 12% | 2s |
| Mana drain | 480–960 | Target · range 7 | 10% | 2s |
| Radiant Zealot Holy Wave | — | — | 18% | 2s |
Bestiary
Class
Human
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 8,91% | Uncommon |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,45% | Rare |
Sounds
- All for the Light!
- Repent!
- No doubt can sway me!