Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
120%
Energy
100%
Ice
100%
Holy
125%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Earth | 100–150 | Target · range 1 | 20% | 2s |
| Paralyze | speed -226 | Target · range 7 · for 10s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 10% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–62 | 100% | Always |
|
|
1 | 40,7% | Common |
|
|
1 | 26,9% | Common |
|
|
1–3 | 24,5% | Uncommon |
|
|
1 | 11,5% | Uncommon |
|
|
1 | 9,21% | Uncommon |
|
|
1 | 4,59% | Semi-rare |
|
|
1 | 3,84% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
Sounds
- Come to mummy!
- We will make you one of us!