Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
30%
Fire
60%
Energy
100%
Ice
100%
Holy
110%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–75 | Target | 100% | 2s |
| Death | 55–120 | range 7 | 20% | 2s |
| Mana drain | 2–170 | range 7 | 15% | 2s |
| Damage over time | — | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–80 | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Ghoul | 2 | 10% | 2s |
Bestiary
Class
Human
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Hero Cave, Drefia ruins, Lich Hell, Tombs, Magician Quarter in Yalahar, Vengoth Castle.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 39,6% | Common |
|
|
1 | 35,2% | Common |
|
|
1 | 29,5% | Common |
|
|
1–2 | 22,5% | Uncommon |
|
|
1 | 17,7% | Uncommon |
|
|
1 | 15,7% | Uncommon |
|
|
1 | 9,72% | Uncommon |
|
|
1–2 | 8,37% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,67% | Semi-rare |
|
|
1 | 2,55% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 1,92% | Semi-rare |
|
|
1 | 0,63% | Rare |
|
|
1 | 0,27% | Rare |
Sounds
- Your energy is mine.
- Now your life is come to the end, hahahaha!
- Throw the soul on the altar!