Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
30%
Fire
80%
Energy
110%
Ice
80%
Holy
80%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 2s |
| Earth | 0–50 | Target · range 4 | 15% | 2s |
| Drunkenness | — | 4 sqm wave · for 5s | 11% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–60 | — | 25% | 2s |
Bestiary
Class
Fey
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Feyrist (daytime).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1 | 90,3% | Common |
|
|
1–100 | 90% | Common |
|
|
1 | 30% | Common |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 16,2% | Uncommon |
|
|
1 | 15,5% | Uncommon |
|
|
1 | 13,2% | Uncommon |
|
|
1–2 | 10,2% | Uncommon |
|
|
1 | 7,32% | Uncommon |
|
|
1–5 | 6,9% | Uncommon |
|
|
1 | 2,16% | Semi-rare |
|
|
1 | 0,69% | Rare |
Sounds
- Hoppel-di-hopp!
- Jinx!
- This was the initial trick, but the second follows quick!