Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
75%
Fire
115%
Energy
100%
Ice
105%
Holy
100%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–480 | Target | 100% | 2s |
| Earth | 250–520 | Area (radius 4) · range 5 | 30% | 2s |
| Earth | 200–450 | Target · range 5 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +250 | for 5s | 8% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Carnisylvan Sapling | 1 | 70% | 2s |
Bestiary
Class
Human
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–17 | 100% | Always |
|
|
1–2 | 36,1% | Common |
|
|
1 | 26,3% | Common |
|
|
1 | 25,9% | Common |
|
|
1–4 | 25,9% | Common |
|
|
1 | 25% | Uncommon |
|
|
1 | 21,8% | Uncommon |
|
|
1–5 | 20,4% | Uncommon |
|
|
1 | 20,1% | Uncommon |
|
|
1 | 20,1% | Uncommon |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 15,4% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 8,37% | Uncommon |
|
|
1 | 4,56% | Semi-rare |