Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 210 / atk 260 | Target | 100% | 2s |
| Damage over time | 200–1.000 | range 2 | 7% | 1s |
| Physical | 50–150 | Area (radius 6) · Around itself | 7% | 1s |
| Fire | 20–100 | Area (radius 5) · Around itself | 50% | 1s |
| Firefield | — | Area (radius 8) · Around itself | 4% | 1s |
| Fire | 50–150 | Area (radius 7) · range 7 | 34% | 1s |
| Fire | 50–100 | 8 sqm wave | 13% | 1s |
| Fire | 30–100 | 8 sqm wave | 10% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +500–1.000 | — | 15% | 1s |
| Healing | +200–300 | — | 25% | 1s |
| Haste | speed +1800 | for 3s | 10% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 82,7% | Common |
|
|
1 | 76,7% | Common |
|
|
1–10 | 75% | Common |
|
|
1 | 70,7% | Common |
|
|
1–100 | 47,3% | Common |
|
|
1–2 | 38,4% | Common |
|
|
1–2 | 38,1% | Common |
|
|
1–2 | 36% | Common |
|
|
1–2 | 23,1% | Uncommon |
|
|
1 | 23% | Uncommon |
|
|
1 | 8,4% | Uncommon |
|
|
1 | 7,8% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1–2 | 6,9% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1–3 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–2 | 2,7% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1–10 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |