Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
0%
Fire
100%
Energy
100%
Ice
100%
Holy
125%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Physical
Earth
Death
Life drain
Paralysis
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Life drain | 40–80 | Area (radius 1) · Around itself | 15% | 2s |
| Death | 50–65 | Area (radius 3) · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–70 | — | 5% | 2s |
Bestiary
Class
Undead
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Drefia, Goroma, Nargor Undead Cave, hidden caves under Treasure Island, single spawn at Liberty Bay ruins, Chyllfroest (unreachable).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–67 | 100% | Always |
|
|
1 | 12,9% | Uncommon |
|
|
1 | 2,73% | Semi-rare |
|
|
1 | 1,95% | Semi-rare |
|
|
1 | 0,39% | Rare |
|
|
1 | 0,39% | Rare |
Sounds
- Yooh Ho Hooh Ho!
- Hell is waiting for You!
- It's alive!
- The curse! Aww the curse!
- You will not get my treasure!