Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
130%
Fire
100%
Energy
74%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Energy | 110–180 | Area (radius 7) · range 7 | 20% | 2s |
| Energy | 100–140 | Area (radius 3) | 15% | 2s |
| Energy | 90–120 | Area (radius 3) · Around itself | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 58,3% | Common |
|
|
1–22 | 53,4% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 28,7% | Common |
|
|
1 | 13,4% | Uncommon |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 6,36% | Uncommon |