Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
90%
Energy
100%
Ice
120%
Holy
90%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–200 | Target | 100% | 2s |
| Ice | 100–125 | range 7 | 70% | 2s |
| Ice | 90–250 | 3 sqm wave | 50% | 2s |
| Fire | 100–250 | Area (radius 3) | 50% | 2s |
| Fire | 100–250 | Area (radius 4) · Around itself | 50% | 2s |
| Fire | 100–250 | 3 sqm wave | 50% | 2s |
Bestiary
Class
Fey
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–60 | 100% | Always |
|
|
1 | 37,1% | Common |
|
|
1 | 29,4% | Common |
|
|
1 | 19,9% | Uncommon |
|
|
1 | 16,2% | Uncommon |
|
|
1 | 12,7% | Uncommon |
|
|
1 | 9,57% | Uncommon |
|
|
1 | 8,37% | Uncommon |
|
|
1 | 6,27% | Uncommon |
|
|
1 | 5,94% | Uncommon |
|
|
1 | 5,61% | Uncommon |
|
|
1 | 5,61% | Uncommon |
|
|
1 | 5,49% | Uncommon |
|
|
1 | 3,96% | Semi-rare |
|
|
1 | 3,96% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
Sounds
- Krikik krikik!
- Shzzzp shzzzp shzzp!