Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
0%
Fire
35%
Energy
105%
Ice
95%
Holy
100%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Orewalker Wave | 296–700 | — | 15% | 2s |
| Physical | 0–1.500 | 6 sqm wave | 10% | 2s |
| Damage over time | 800–1.080 | Area (radius 3) | 10% | 2s |
| Drunkenness | — | Area (radius 4) · Around itself · for 6s | 15% | 2s |
| Paralyze | speed -800 | Area (radius 2) · Around itself · for 20s | 15% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–10 | 100% | Always |
|
|
1–198 | 100% | Always |
|
|
1 | 62,1% | Common |
|
|
1 | 61,5% | Common |
|
|
1–3 | 49,5% | Common |
|
|
1–2 | 48% | Common |
|
|
1–2 | 46,8% | Common |
|
|
1–5 | 46,5% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1–2 | 42% | Common |
|
|
1–2 | 42% | Common |
|
|
1–4 | 42% | Common |
|
|
1 | 41,1% | Common |
|
|
1 | 39% | Common |
|
|
1–2 | 28,5% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,8% | Uncommon |
|
|
1 | 5,73% | Uncommon |
|
|
1 | 5,61% | Uncommon |
|
|
1 | 3,9% | Semi-rare |
|
|
1 | 3,09% | Semi-rare |
|
|
1 | 2,67% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 1,11% | Semi-rare |
|
|
1 | 0,9% | Rare |
Sounds
- CLONK!