Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
105%
Fire
100%
Energy
100%
Ice
100%
Holy
95%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Physical | 0–100 | range 7 | 50% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +350 | for 5s | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–90 | 100% | Always |
|
|
1 | 73,8% | Common |
|
|
1 | 30,3% | Common |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 14,5% | Uncommon |
|
|
1 | 11,7% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 3,96% | Semi-rare |
|
|
1 | 3,33% | Semi-rare |
|
|
1 | 1,32% | Semi-rare |
|
|
1 | 0,21% | Rare |
Sounds
- Grrrrrr