Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Physical | 250–330 | range 7 | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Uncommon
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–135 | 100% | Always |
|
|
1 | 89,3% | Common |
|
|
1 | 66,8% | Common |
|
|
1 | 49,1% | Common |
|
|
1–4 | 47,5% | Common |
|
|
1 | 41,8% | Common |
|
|
1–3 | 33% | Common |
|
|
1 | 31,4% | Common |
|
|
1 | 30,6% | Common |
|
|
1 | 30,6% | Common |
|
|
1 | 23,3% | Uncommon |
|
|
1 | 17,7% | Uncommon |
|
|
1 | 14,5% | Uncommon |
|
|
1 | 8,85% | Uncommon |
|
|
1 | 4,02% | Semi-rare |
Sounds
- WAAARRRG!