Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
60%
Fire
75%
Energy
125%
Ice
110%
Holy
110%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 800–1.100 | Target | 60% | 2s |
| Wave Poison | 850–1.400 | — | 30% | 2s |
| Groundshaker Rotten Blood | 900–1.350 | — | 20% | 2s |
| Groundwave Terra | 650–1.500 | Target | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1–3 | 60% | Common |
|
|
1 | 58,7% | Common |
|
|
1 | 32,8% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 4,65% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 0,003% | Very rare |