Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 2s |
| Life drain | 100–250 | range 1 | 20% | 5s |
| Earth | 200–500 | — | 20% | 2s |
| Fire | 120–450 | range 3 | 20% | 1s |
| Melee | 150–500 | Target | 20% | 3s |
| Paralyze | speed -900 | range 7 · for 50s | 25% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–200 | — | 17% | 1s |
| Invisibility | — | — | 14% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Stalker | 1 | 100% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–160 | 100% | Always |
|
|
1–21 | 30% | Common |
|
|
1–20 | 30% | Common |
|
|
1–15 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–2 | 30% | Common |
|
|
1–3 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
Sounds
- Now chhhou shhhee me ... Now chhhou don't.
- Chhhhou are marked ashhh my prey.
- Catchhhh me if chhhou can.
- Die!
- Psssst, I am over chhhere.