Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
110%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–150 | Target | 100% | 2s |
| Paralyze | speed -350 | Target · range 7 · for 12s | 20% | 4s |
| Earth | 80–100 | range 7 | 20% | 2s |
| Earth | 50–100 | 8 sqm wave | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +250–400 | — | 15% | 2s |
Bestiary
Class
Plant
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–242 | 100% | Always |
|
|
1–2 | 54,6% | Common |
|
|
1 | 6,63% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 2,34% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 1,29% | Semi-rare |
|
|
1 | 0,96% | Rare |
|
|
1 | 0,3% | Rare |