Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
100%
Fire
100%
Energy
100%
Ice
120%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Physical | 250–450 | Area (radius 5) · Around itself | 13% | 2s |
| Physical | 200–350 | Area (radius 5) · range 4 | 15% | 2s |
Bestiary
Class
Giant
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Kilmaresh Central Steppe, Kilmaresh Southern Steppe, Green Belt, Kilmaresh Mountains (underground).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1 | 51,8% | Common |
|
|
1 | 47,5% | Common |
|
|
1–5 | 25,9% | Common |
|
|
1 | 17,3% | Uncommon |
|
|
1 | 13% | Uncommon |
|
|
1 | 6,48% | Uncommon |
|
|
1 | 6,48% | Uncommon |
|
|
1 | 4,32% | Semi-rare |
|
|
1 | 4,32% | Semi-rare |