Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
30%
Energy
100%
Ice
130%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Fire | 250–400 | Area (radius 4) · range 5 | 13% | 2s |
| Fire | 200–450 | Area (radius 3) · Around itself | 15% | 2s |
| Fire | 280–420 | Target · range 3 | 18% | 2s |
Bestiary
Class
Giant
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Kilmaresh Central Steppe, Kilmaresh Southern Steppe, Green Belt, Kilmaresh Mountains (underground).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–9 | 100% | Always |
|
|
1–19 | 66,1% | Common |
|
|
1 | 62,9% | Common |
|
|
1 | 38,7% | Common |
|
|
1 | 38,7% | Common |
|
|
1 | 25,8% | Common |
|
|
1–3 | 11,3% | Uncommon |
|
|
1 | 6,45% | Uncommon |
|
|
1 | 3,24% | Semi-rare |
|
|
1 | 1,62% | Semi-rare |