Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
0%
Fire
40%
Energy
85%
Ice
80%
Holy
100%
Death
40%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.200 | Target | 100% | 2s |
| Death | 200–800 | Area (radius 7) · range 7 | 23% | 3s |
| Mana drain | 200–600 | Area (radius 6) · range 7 | 20% | 3,5s |
| Earth | 200–800 | Area (radius 1) · range 7 | 25% | 2s |
| Ice | 600–1.300 | 8 sqm wave | 7% | 1,2s |
| Life drain | 600–1.600 | 8 sqm wave | 14% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +800–2.200 | — | 15% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 3,9% | Semi-rare |
|
|
1 | 3,56% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
Sounds
- JN OBU!!
- QJELL KEJH!!