Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
90%
Fire
100%
Energy
95%
Ice
70%
Holy
95%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 150–280 | Target | 100% | 2s |
| Physical | 250–510 | Target · range 3 | 20% | 2s |
| Physical | 250–470 | Area (radius 5) · Around itself | 15% | 2s |
| Death | 250–680 | Area (radius 2) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +30–120 | — | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 500 kills
- 3 Complete 2.500 kills
Location
Bloody Tusks, Norcferatu Fortress, Norcferatu Dungeons.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–15 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1 | 36% | Common |
|
|
1 | 33% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,75% | Rare |
Sounds
- Your heart will be mine!
- Feel the darkness!
- Blood calls to blood!