Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
80%
Energy
80%
Ice
90%
Holy
125%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–140 | Target | 100% | 2s |
| Earth | 115–180 | Area (radius 4) · range 7 | 20% | 2s |
| Death | 70–130 | Area (radius 1) · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +60–95 | — | 5% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Cemetery Quarter, Alchemist Quarter and in the Arena and Zoo Quarter (unreachable), Vengoth Castle, Formorgar Mines, Lower Spike, Robson Isle (single respawn), Krailos.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–653 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 23% | Uncommon |
|
|
1 | 18,8% | Uncommon |
|
|
1 | 16% | Uncommon |
|
|
1 | 15,8% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 13% | Uncommon |
|
|
1–13 | 2,88% | Semi-rare |
|
|
1 | 0,75% | Rare |
Sounds
- Weeeheeheee!
- Pffffrrrrrrrrrrrr.
- Peak a boo, I killed you!