Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
85%
Fire
100%
Energy
105%
Ice
100%
Holy
115%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–700 | Target | 100% | 2s |
| Nighthunter1 | 600–1.200 | Target | 40% | 2s |
| Earth | 510–610 | Target · range 1 | 45% | 2s |
Bestiary
Class
Mammal
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 92,7% | Common |
|
|
1–2 | 70,8% | Common |
|
|
1–3 | 46,3% | Common |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 8,77% | Uncommon |
|
|
1 | 6,26% | Uncommon |
|
|
1 | 3,76% | Semi-rare |
|
|
1 | 3,13% | Semi-rare |
|
|
1 | 2,51% | Semi-rare |
|
|
1 | 1,88% | Semi-rare |