Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
60%
Fire
70%
Energy
100%
Ice
112%
Holy
109%
Death
109%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–344 | Target | 70% | 2s |
| Death | 296–436 | Area (radius 5) · range 1 | 20% | 4s |
| Harpyenergy | 308–405 | Target | 30% | 4s |
| Energyring | 400–600 | Target | 30% | 4s |
Bestiary
Class
Bird
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 500 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 60% | Common |
|
|
1 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–5 | 20,4% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1–5 | 6% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,35% | Semi-rare |
|
|
1 | 3% | Semi-rare |
Sounds
- WHEEE!!! WHEEE!!!