Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
90%
Fire
100%
Energy
115%
Ice
100%
Holy
110%
Death
60%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–499 | Target | 100% | 2s |
| Earth | 200–500 | Area (radius 4) · Around itself | 20% | 2s |
| Death | 300–500 | Target · range 5 | 20% | 2s |
| Physical | 400–600 | Area (radius 5) · Around itself | 30% | 4s |
| Nibblemaw Earth Wave | 300–600 | Target | 12% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–200 | — | 20% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–60 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 36% | Common |
|
|
1–5 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1–2 | 24% | Uncommon |
|
|
1 | 6,09% | Uncommon |
|
|
1 | 0,3% | Rare |