Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
40%
Fire
65%
Energy
115%
Ice
125%
Holy
105%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–550 | Target | 60% | 2s |
| Mycobiotinc Physical Wave | 900–1.500 | Target | 20% | 2s |
| Physical | 800–1.410 | Area (radius 4) · range 5 | 15% | 2s |
| Earth | 750–1.430 | Area (radius 4) · range 5 | 20% | 2s |
| Physical | 900–1.500 | Area (radius 4) · Around itself | 10% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–7 | 96,7% | Common |
|
|
1 | 91,7% | Common |
|
|
1–3 | 91,6% | Common |
|
|
1–3 | 36% | Common |
|
|
1–3 | 36% | Common |
|
|
1 | 31,7% | Common |
|
|
1–3 | 30% | Common |
|
|
1 | 26,8% | Common |
|
|
1 | 25,6% | Common |
|
|
1 | 10,8% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,25% | Uncommon |
|
|
1 | 0,003% | Very rare |
Sounds
- Gzzzrl!