Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
80%
Energy
80%
Ice
80%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–150 | Target | 100% | 2s |
| Physical | 0–200 | 5 sqm wave | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 10% | 2s |
| Healing | +150–300 | — | 10% | 2s |
Bestiary
Class
Mammal
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Alchemist Quarter, Arena and Zoo Quarter (Inside with other mutated creatures), Muggy Plains, Souleater Mountains and Northern Zao Plantations.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–105 | 100% | Always |
|
|
1–2 | 88,5% | Common |
|
|
1 | 60,4% | Common |
|
|
1 | 31,8% | Common |
|
|
1 | 18% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 2,61% | Semi-rare |
|
|
1 | 2,19% | Semi-rare |
|
|
1 | 1,32% | Semi-rare |
|
|
1 | 1,14% | Semi-rare |
Sounds
- GRAAARRRRRR
- CHHHHHHHHHHH