Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
100%
Ice
100%
Holy
90%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–158 | Target | 100% | 2s |
| Earth | 45–85 | range 7 | 15% | 2s |
| Damage over time | 80–100 | 5 sqm wave | 10% | 2s |
| Paralyze | speed -600 | Target · range 7 · for 30s | 10% | 2s |
| Life drain | 30–70 | Area (radius 3) · Around itself · range 7 | 10% | 2s |
| Damage over time | — | Area (radius 3) · Around itself · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–95 | — | 5% | 2s |
Bestiary
Class
Mammal
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Alchemist Quarter, Arena and Zoo Quarter (Inside the arena with other mutated creatures), Razzachai, Vampire Castle on Vengoth, Robson's Isle, Mushroom Gardens, Souleater Mountains, Northern Zao Plantations, Middle Spike.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–130 | 100% | Always |
|
|
1 | 60,7% | Common |
|
|
1 | 14,8% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 8,97% | Uncommon |
|
|
1 | 4,17% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 1,62% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,15% | Very rare |
Sounds
- Grrrrrrrrrrrrrr!
- Fcccccchhhhhh