Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
100%
Energy
100%
Ice
80%
Holy
125%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–90 | Target | 100% | 2s |
| Death | 50–60 | 3 sqm wave | 15% | 2s |
| Damage over time | 190–280 | Target | 20% | 2s |
| Paralyze | speed -600 | Target · range 7 · for 30s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +220 | for 5s | 15% | 2s |
Bestiary
Class
Human
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Alchemist Quarter and Factory Quarter (Yalahar), Robson's Isle, Tiquanda Laboratory.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–530 | 100% | Always |
|
|
1 | 59,8% | Common |
|
|
1 | 30,2% | Common |
|
|
1 | 24,2% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1–2 | 21,3% | Uncommon |
|
|
1 | 15,1% | Uncommon |
|
|
1 | 14,9% | Uncommon |
|
|
1–3 | 10,7% | Uncommon |
|
|
1 | 1,26% | Semi-rare |
|
|
1 | 0,57% | Rare |
|
|
1 | 0,21% | Rare |
Sounds
- Take that creature off my back!! I can feel it!
- You will regret interrupting my studies!
- You will be the next infected one... CRAAAHHH!
- Science... is a curse.
- Run as fast as you can.
- Oh by the gods! What is this... aaaaaargh!